Medium Humanoid (Any Race), Any Non-Lawful Alignment
Armor Class 14 (Chain Shirt)
Hit Points 22 (4d8 + 6)
Speed 30 ft.
STR
14 (+2)
DEX
12 (+1)
CON
13 (+1)
INT
9 (-1)
WIS
9 (-1)
CHA
11 (+0)
Saving Throws CON +3
Skills Athletics +5, Intimidation +5
Senses Passive Perception 10
Languages Common, Race Language(When Applicable)
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Pyromancer Underling. The bandit has advantage on saving throws against spells that do fire damage.

Flame Sheath (3/Day). As a bonus action, the bandit can cover their blade in fire doing an extra 4 (1d8) fire damage until the end of it's next turn.

Spellcasting. The Blackwater Keep Enforcer (Pyro) is a spellcaster. Its spellcasting ability is Intelligence  (spell save DC 9, +1 to hit with spell attacks). The Blackwater Keep Enforcer (Pyro) has following Wizard spells prepared:

Cantrips (at will): Fire Bolt

1st level (1 slot): Burning Hands

 

Actions

Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands.

Flame Sheathed Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands, plus 4 (1d8) fire damage.

Description

There are many reasons to go into banditry, some to feed their families and put a roof over theirs heads, others for the feeling of power that they can get and a few just for an excuse to hurt others.

A tier higher on the totem pole compared the basic grunt, these units are stronger, tougher and more cruel, with a greater display of skill, more time and resources have been devoted to them. They have taken the first step into spellcasting, with Aben Nakka as a teacher fire based spells is all but as assured to be all they know. Their skin always looks as if it's being assaulted by an intense heat, a sheen of sweat is always present. 

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestHillUrban

TheTrueArtist

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