Small Humanoid (Goblinoid), Any Evil Alignment
Armor Class 14 Natural armor
Hit Points 16 (3d6 + 2)
Speed
STR
17 (+3)
DEX
9 (-1)
CON
16 (+3)
INT
10 (+0)
WIS
10 (+0)
CHA
8 (-1)
Saving Throws STR +5
Damage Vulnerabilities Fire
Condition Immunities Frightened
Senses Passive Perception 7
Languages None
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Slow. Has disadvantage on initiative 

Actions

Club. Melee Weapon Attack: +1 to hit, reach 7 ft., 1 target. Hit: 12 (3d6) [bludgeoning] damage. 

Description

This monster is a Goblin that is on steroids and is bigger than normal goblins. This monster has no language and tries to kill anything it sees.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Mountain

Crawling_Claw

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