Medium Aberration, Unaligned
Armor Class 11
Hit Points 22 (5d8)
Speed 30 ft., Swim 30 ft.
STR
15 (+2)
DEX
13 (+1)
CON
11 (+0)
INT
7 (-2)
WIS
10 (+0)
CHA
5 (-3)
Senses Blindsight 30 ft, Darkvision 60 ft, Passive Perception 10
Languages Common
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Misty Camouflage. A delerium dreg has advantage on Dexterity (Stealth) checks to hide in any area obscured by mist or fog.

Aquatic. An aquatic dreg can breathe air and water.

Actions

Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft, one target. Hit: 5 (1d6 + 2) piercing damage, or 6 ( 1d8 + 2) piercing damage if used with two hands to make a melee attack. 

Description

Many who succumb to contamination become grotesque mockeries of their former selves. They suffer a wretched and loathsome fate, aimlessly wandering the ruins following half-forgotten memories. Most are gripped by despair, fear, and madness which drive them to act violently, though a rare few experience lucidity and a gruesome awareness of their miserable state. Their distorted and emaciated bodies are sustained by the magic of the Haze.

Monster Tags: aberration

Terrifiedfish

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