Small Monstrosity
Armor Class 12 (15 with mage armour)
Hit Points 27 (6d6 + 6)
Speed 30 ft., Swim 30 ft., Walk 30 ft.
STR
7 (-2)
DEX
14 (+2)
CON
13 (+1)
INT
13 (+1)
WIS
11 (+0)
CHA
15 (+2)
Skills Deception +4, Stealth +4
Senses Darkvision 60 ft, Passive Perception 10
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Skulker. The ratling can take the Hide action as a bonus action on each of its turns.

Keen Smell. The ratling has advantage on Wisdom (Perception) checks that rely on smell.

Innate Spellcasting. The warlock’s innate spellcasting ability is Charisma. It can innately cast the following spells (spell save DC 12, +4 to hit with spell attacks), requiring no material components:

At will: eldritch blast (2 beams), mage armour (self only), minor illusion, thaumaturgy

1/day each - augury, burning hands, conjure animals (giant rats only), faerie fire, invisibility, misty step.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Description

Many ratlings worship a fiendish entity they call the Rat God. They construct crude effigies to the Rat God, who whispers to the most cunning and intelligent ratlings, granting them magic through eldritch pacts. Ratlings understand surprisingly little about the Rat God, and make up stories and fables about the Rat God’s exploits.

Terrifiedfish

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