Medium Fey (Elf), Chaotic Good
Armor Class 16 Studded Leather
Hit Points 94 (12d10 + 18)
Speed 40 ft.
STR
13 (+1)
DEX
18 (+4)
CON
16 (+3)
INT
14 (+2)
WIS
11 (+0)
CHA
15 (+2)
Saving Throws DEX +7, CON +6
Senses Darkvision 60, Passive Perception 16
Languages Elvish, Sylvan
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Magic Resistance. Count Orchid has advantage on saving throws against spells and other magical effects.

Fey Step. The Count is unaffected by difficult terrain.

Fey Ancestry. Magic cannot put the Count to sleep.

Command Fey. As a member of the Court of Arcadia, the Count can cast dominate monster at will on any fey creature or elf. To avoid this effect, the target must make a successful DC 13 Wisdom saving throw.

Innate Spellcasting. The Count’s innate spellcast- ing ability is Charisma (spell save DC 13). He can innately cast the following spells, requiring no material components:

At will: misty step, hunter’s mark

3/day: blur, mirror image

 

Actions

Multiattack. The Count makes three attacks with his rapier or longbow in any combination.

Rapier. Melee Attack: +7 to hit, reach 5 ft. ., one target. Hit: 8 (1d8 + 3) piercing damage.

Longbow. Ranged Weapon Attack: +7 to hit,  range 150/600' one target. Hit: 10 (2d6 + 3) piercing damage.

Tactical Advantage. If the Count has advantage on an attack roll, he deals an extra 7

(2d6) damage.

Bonus Actions

 

 Now You See Me.... If the Count teleports next to an enemy with an action, as a Bonus Action he immediately makes two rapier attacks with advantage against that enemy.

 

HUNTER'S MARK (Con). -

.          You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it.

If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.

 

Reactions

Now You Don’t... (Recharge 4–6). As a reaction, if an enemy the Count can see makes a success- ful melee or ranged attack roll against him, he casts misty step.

 

 

Description

Count Orchid is an ambassador for the Seelie Court sent to "investigate" Ambrosia choices and dealings with Harrin, the PC's and the loss of parts of the Orchard.  While sympathetic to Ambrosia (and he hates almost Queen Periphone ) he takes his job seriously....despite his foppish, flamboyant appearance.

The Count will encourage the PC's (now that they have returned Harrin) to travel to the Feywild with Azeban and collect evidence that Queen Periphone is plotting against Ambrosia in a dishonest/underhanded way.

Monster Tags: NPC

Habitat: ForestGrassland

juancortez12

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