Huge Beast, Unaligned
Armor Class 13 (natural armor)
Hit Points 72 (8d12 + 20)
Speed 30 ft.
STR
22 (+6)
DEX
10 (+0)
CON
17 (+3)
INT
5 (-3)
WIS
11 (+0)
CHA
6 (-2)
Saving Throws DEX +2
Skills Nature +2
Damage Resistances Fire
Condition Immunities Restrained
Senses Darkvision 45 feet, Tremorsense 10 feet, Passive Perception 10
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Trampling Charge. If the elephant moves at least 25 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one stomp attack against it as a bonus action.

Actions

Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 16 (3d8 + 3) piercing damage.

Stomp. Melee Weapon Attack: +6 to hit, reach 5 ft., one prone creature. Hit: 19 (3d10 + 3) bludgeoning damage.

Description

African forest elephants have long jaws and rounded ears.

Habitat: ForestGrassland

Finny9

Comments

Posts Quoted:
Reply
Clear All Quotes