Large Construct, Any Alignment
Armor Class 17 natural armor
Hit Points 210 (20d10 + 100)
Speed 60 ft.
STR
20 (+5)
DEX
16 (+3)
CON
20 (+5)
INT
10 (+0)
WIS
16 (+3)
CHA
5 (-3)
Damage Vulnerabilities Cold
Damage Immunities Fire, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Darkvision 120, Passive Perception 20
Languages --
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Immutable Form: The clockwork dog is immune to any spell or effect that would alter its form.

Perfect senses: all perception and investigation checks made by this creature have advantage.

Inorganic healing: the clockwork dog cannot regain HP through resting, regular healing spells, or health potions, or any other method that would normally heal a creature. The only way for it to regain HP is for it to be repaired, this takes 50 gold and 2 hours per 20 HP restored.

Water vulnerability: the clockwork dog is vulnerable to any damage caused by water, the dog cannot swim and if it is completely submerged in water then is becomes unconscious (however it keeps its HP)repairing this will cost 1,000 gold and will take 1 day of work uninterrupted.

Actions

Multi attack: the dog can make 2 claw attacks and 1 bite attack

Claw attack: melee weapon attack, reach 5ft, +9, one target. Hit; 14 (2d8+5) slashing damage

Bite attack: melee weapon attack, reach 5ft, +9, one target. Hit; 19 (4d6+5) piercing damage

Growl(recharge 5-6): all creatures hostile to the clockwork dog must succeed on a DC 16 wisdom save or become frightened by this creature for the next 3 turns.

Lair and Lair Actions

 

 

JosephEtheridge

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