Medium Or Small Beast, Unaligned
Armor Class 13 Natral Armor
Hit Points 24 (4d6)
Speed 25 ft.
STR
10 (+0)
DEX
15 (+2)
CON
14 (+2)
INT
4 (-3)
WIS
5 (-3)
CHA
2 (-4)
Saving Throws DEX +4, CON +4
Condition Immunities Charmed
Senses Darkvision, Passive Perception 11
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Actions

Action Name. 

Action Melee Attack. Melee Weapon Attack: +8 to hit, reach 5 ft., 1target. Hit: 8 (1d4 + 2) [percing] damage. 

Action Ranged Attack. RangedWeapon Attack: +10 to hit, range 0/10 ft., 1 target. Hit: 10 (1d6 + 4) [paralize] damage. 

Action Ranged Attack. Ranged Weapon Attack:  +10 to hit, range 0/5 ft., 1 target . Hit: 10( 1d8+4) [poison] (1d4) damage

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A small four leged racoon skunk with a stinger and can spit venom

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: ForestMountain

NeothsFireSpitter

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