Large Construct, Neutral
Armor Class 13
Hit Points 58 (9d10 + 9)
Speed 30 ft., A chain guardian may move within 60ft of the object it guards but must remain tethered to it.
STR
17 (+3)
DEX
16 (+3)
CON
13 (+1)
INT
11 (+0)
WIS
10 (+0)
CHA
10 (+0)
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Senses Blindsight 60 ft., Passive Perception 10
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Lock Bound. The chain guardian becomes regular chain while all its locks are unlocked. The enchantment animating it is permanently dispelled if the chain guardian is removed from the object it’s guarding.

Actions

Constrict. Melee Weapon Attack: +5 to hit, reach 60 ft., one creature. Hit: 13 (3d6 + 3) bludgeoning damage. If the target is Medium or smaller, it is grappled (escape DC 13) and pulled 5 feet toward the door where it will be bound up in the chains. Until this grapple ends, the target is restrained. The chain guardian can attempt to constrict up to three living targets.

Description

A chain guardian is a construct bound to a specific location, such as a door, gate, or chest. 

Constructed Nature. A chain guardian doesn’t require air, food, drink, or sleep.

Habitat: UnderdarkUrban

Grafumbly

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