Medium Fey, Chaotic Good
Armor Class 12
Hit Points 35 (7d8)
Speed 50 ft.
STR
6 (-2)
DEX
17 (+3)
CON
8 (-1)
INT
3 (-4)
WIS
12 (+1)
CHA
6 (-2)
Skills Perception +5
Damage Resistances Bludgeoning, Piercing, Slashing
Senses Passive Perception 15
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny creature. The swarm can't regain hit points or gain temporary hit points.

Condensing. The Air Spirits can join together to form a platform to stand on. They can't maintain this form for more than a few seconds, so if a creature ends its turn on top of it, it will fall to the ground taking fall damage as normal.

Hostile takeover. If a hostile creature to the Air Spirits enters their space, they will use their reaction to attack it. If the attack is successful, the attacked creature's speed drops to 0 until the start of its next turn.

Actions

Aerial Cuts. Melee Weapon Attack: +5 to hit, reach 5 ft., one target in the swarm's space. Hit: 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the Air Spirits has half of its hit points or fewer.

Previous Versions

Name Date Modified Views Adds Version Actions
2/5/2022 9:19:47 PM
5
0
1
Coming Soon

Monster Tags: Misc Creature

Ludoviko

Comments

Posts Quoted:
Reply
Clear All Quotes