Armor Class
15
Hit Points
3
(1d6)
Speed
40 ft.
STR
12
(+1)
DEX
15
(+2)
CON
11
(+0)
INT
3
(-4)
WIS
12
(+1)
CHA
6
(-2)
Skills
Perception +3
Condition Immunities
Poisoned
Senses
Passive Perception 13
Languages
--
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Keen Hearing and Smell. The bark has advantage on Wisdom checks that rely on hearing or smell.
Pack Tactics. The Bark has advantage on an attack roll against a creature if at least one of the bark’s allies is within 5 feet of the creature and the ally isn't incapacitated
Wood like skin the bark‘s wood like skin lets it camouflage into the many tree’s in a forest
Actions
Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. (1d4 piercing damage.)
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