Blessed.
- Casting Time: 1 action
- Range: 30 feet
- Target: Up to three creatures of your choice within range
- Components: V S M (A sprinkling of holy water)
- Duration: Up to 1 minute
- Classes: Cleric, Paladin
- You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw.
- At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.
Multiattack. The giant makes two greatsword attacks.
Greatsword. Melee Weapon Attack: 10 to hit, reach 10 ft., one target. Hit: 18 (4d6 + 5) slashing damage.
+1 Sling. Ranged Weapon Attack: +10 to hit, range 90/270 ft., one target. Hit: 21 (4d10 + 7) bludgeoning damage.
Rock. Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage.
Earthquake. (Recharge 6) The giant stomps it's foot and the ground in a 90 ft radius around it starts to shake violently. That area becomes difficult terrain, and all creatures on the ground within the area must make a Strength saving throw or take 5d8 Bludgeoning damage and be knocked prone. If they make the save they take half damage and aren't knocked prone.
Description
Hill giants are selfish, dimwitted brutes that hunt and raid in constant search of food. Their skins are tan from lives spent beneath the sun, and their weapons are uprooted trees and rocks pulled from the earth.
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