Large Elemental, Neutral
Armor Class 13 natural armor
Hit Points 23 (3d12 + 5)
Speed 20 ft., Swim 10 ft. walks underwater
STR
15 (+2)
DEX
9 (-1)
CON
16 (+3)
INT
6 (-2)
WIS
8 (-1)
CHA
7 (-2)
Saving Throws STR +4, CON +5
Damage Vulnerabilities Acid, Bludgeoning
Damage Resistances Cold, Psychic, Slashing
Damage Immunities Fire, Necrotic, Poison
Senses Darkvision 30 ft., Tremorsense 60 ft, Passive Perception 10
Languages Common Can understand, but not speak, Ignan
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Flammable Form: This elemental is immune to fire damage, but will be caught on fire if attacked with fire damage. A creature that touches the elemental or hits it with a melee attack while the elemental is on fire takes 6(2d6) fire damage. In addition, the elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn while on fire, that creature takes 4 (1d8) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 3 (1d4+1) fire damage at the start of each of its turns.

Illumination: The elemental sheds bright light in a 20-foot radius and dim light in an additional 20 feet while on fire.

Douse: If the elemental walks through 5 feet of water or is covered in water while on fire, it is no longer on fire

Actions

Punch. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage

Flaming Punch. Melee Weapon Attack: -1 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 3 (1d4+1) fire damage at the start of each of its turns.

Description

The fuel elemental has a hulking, roughly humanoid form. When its craggy, pitch-black exterior is set alight, the sight strikes terror in the heart of its targets.

Monster Tags: constructElemental

Habitat: ArcticMountain

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