Flammable Form: This elemental is immune to fire damage, but will be caught on fire if attacked with fire damage. A creature that touches the elemental or hits it with a melee attack while the elemental is on fire takes 6(2d6) fire damage. In addition, the elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn while on fire, that creature takes 4 (1d8) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 3 (1d4+1) fire damage at the start of each of its turns.
Illumination: The elemental sheds bright light in a 20-foot radius and dim light in an additional 20 feet while on fire.
Douse: If the elemental walks through 5 feet of water or is covered in water while on fire, it is no longer on fire
Punch. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage
Flaming Punch. Melee Weapon Attack: -1 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 3 (1d4+1) fire damage at the start of each of its turns.
Description
The fuel elemental has a hulking, roughly humanoid form. When its craggy, pitch-black exterior is set alight, the sight strikes terror in the heart of its targets.
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