Huge Elemental, Neutral
Armor Class 19 (+3 Barkskin)
Hit Points 204 (24d8 + 96)
Speed 20 ft., Fly 60 ft.
STR
14 (+2)
DEX
16 (+3)
CON
18 (+4)
INT
14 (+2)
WIS
24 (+7)
CHA
16 (+3)
Saving Throws DEX +10, CON +11, WIS +14, CHA +10
Damage Resistances Acid, Cold, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Magic Weapons
Damage Immunities Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Condition Immunities Charmed, Frightened, Poisoned, Restrained, Stunned
Senses Darkvision 60 ft., Passive Perception 15
Languages --
Challenge 22 (41,000 XP)
Proficiency Bonus +7
Traits

Patron of Shapeshifting. Anastazi can wild shape into any lycanthrope or elemental, as well as the following forms: Were-Kruthik (Kruthik Hive Lord), Rift Were-Panther (Gressus Rift-Panther Shape), T-Rex, Giant Ape. She retains her Legendary Resistances, Legendary Actions, and spellcasting in each form. She can wild shape unlimited times per day. She can wild shape as a bonus action, or drop wild shape as a bonus action.

Legendary Resistance (3/Day). If Anastazi fails a saving throw, it can choose to succeed instead.

Innate Spellcasting. Anastazi’s spellcasting ability is Wisdom (spell save DC 22, +14 to hit with spell attacks). He can innately cast the following spells, requiring no material components:

4/day: Cone of Cold, Contagion, Reincarnate, Awaken

3/day: Heal, Flesh to Stone

3/day: Fire Storm, Whirlwind

2/day: Sunburst, Earthquake

1/day: Psychic Scream

She can choose to instead cast the spells through her +3 Staff of the Moon, which gives her a DC 25 save and +17 to hit, but makes the spells counter-able.

Actions

Multiattack. Anastazi makes two Moon Staff attacks.

Moon Staff. Ranged Weapon Attack: +17 to hit, reach 15ft., one target. Hit 28 (4d8 + 10) damage.

Winds of Change.  Anastazi presents her moon staff, and the moon-shaped head glows. Winds buffet one target within 120ft, that target must pass a DC 25 Con save or be polymorphed into a random beast. On a failed save, the player rolls 1d6 to determine the CR of the beast they transform into.

Bonus Actions

Absorb Shape. Anazstazi targets one Wild-Shaped creature within 60ft. and steals their wild shape. If that creature's wild shape was missing any hp, anastazi's new form is missing the same amount of health.

Reactions

Change Spell. When a spell is cast within 60 ft. of Anazstazi, she can use her reaction to blow upon it with the winds of change. The caster must pass a DC 22 saving throw using their spellcasting ability modifier, or have their spell changed to a random spell of the same level as the one cast.

Legendary Actions

Anastazi can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Anastazi regains spent legendary actions at the start of her turn.

Attack. Anastazi makes one Staff attack.

Teleport. Anastazi teleports up to 30 ft.

Winds of Change (2 actions). Anastazi uses her Winds of Change ability.

 

 

Previous Versions

Name Date Modified Views Adds Version Actions
2/16/2025 7:40:43 PM
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Monster Tags: ShapechangerhumanoidElemental

24PackOfStupid

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