Monolithic Control. The Cosmic Monolith reaches out to up to 3 creatures, for the same effect of Dominate Monster. It must concentrate on this effect.
Doomsday. Fires a 300 foot line in any direction, dealing 3d8 necrotic damage and 3d8 radiant damage. A character must succeed a DC 18 saving throw or take full damage. It can do this 4 times a day.
Teleport. Teleports 240 feet in any direction. Must teleport into open space.
Fall. Must be within 30 feet of a target. Teleports above the target, and falls on them, dealing 1d12 damage on a hit..
Blink. Can cast blink as a reaction to being attacked.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
An otherworldly, jet black stone pulsing with energy. People near it have a strange feeling that they are being watched by some force outside the world.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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