Antimagic Susceptibility. The carpet is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the carpet must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance. While the target remains motionless, it is indistinguishable from a normal carpet.
Tight weave. The carpet has advantage on grappling rolls.
Bludgeon. The carpet rolls up and becomes a giant club. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
If the carpet tries to attack while it is currently grappling a creature, the carpet must win a strength contest against it. If the carpet suceeds, it may take the attack, and on a successful hit, both the attack target and the grappled creature take damage. If the carpet fails, the grapple ends, and the attack is wasted.
Strangle. The carpet constricts around a target that it has grappled and tries to suffocate it. The target must suceed on a DC 14 constitution saving throw or take 4(1d6 + 1) bludgeoning damage.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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2/6/2022 1:30:00 PM
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3
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2
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Coming Soon
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