Blood Filled: When hit this creature sprays blood out of it if a creature is within 10 feet of this creature when this happen they must make a CON save DC 14 or be Poisoned and take 1d6 damage every turn for 4 turns
Frail: This creature takes double damage from Bludgeoning Damage
Horrific: All creatures within 60 ft must make a INT save when battle begins with this creature with a DC of 14 or be Paralyzed in Fear when the battle begins This Paraliezation is stopped in the creature paralyzed is damaged
Pathetic: This creature gives no xp / chance for level up when defeated
Sins of the Past: This creature has no Reactions or Bonus Actions
Stay Down: If this creatures HP hits 0 it dies no matter what
Swipe:
Range: Melee
+ 2 to hit Creature takes 1d6 Piercing damage if this hits or 1d4 Slashing if it fails to hit The Victim must make a CON save DC 12 or take 1d6 necrotic damage if this attack hits
Spew:
Range: 20 ft
Target makes a CON save DC 14 or takes 1d6 Necrotic Damage if they critically fail they take double damage
It Doesn't Deserve To Have a Bonus Action...
It dares not react for what it has done...
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The husk of a once great warrior...
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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