Medium Undead, Neutral
Armor Class 8 Natural Armor
Hit Points 100 (1d4)
Speed 30 ft.
STR
10 (+0)
DEX
10 (+0)
CON
10 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Damage Immunities Acid, Necrotic, Poison
Senses Unknown It can see your sins and judges you accordingly..., Passive Perception 1
Languages None
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Blood Filled: When hit this creature sprays blood out of it if a creature is within 10 feet of this creature when this happen they must make a CON save DC 14 or be Poisoned and take 1d6 damage every turn for 4 turns
Frail: This creature takes double damage from Bludgeoning Damage
Horrific: All creatures within 60 ft must make a INT save when battle begins with this creature with a DC of 14 or be Paralyzed in Fear when the battle begins This Paraliezation is stopped in the creature paralyzed is damaged
Pathetic: This creature gives no xp / chance for level up when defeated
Sins of the Past: This creature has no Reactions or Bonus Actions
Stay Down: If this creatures HP hits 0 it dies no matter what

Actions

 

Swipe:
Range: Melee
+ 2 to hit Creature takes 1d6 Piercing damage if this hits or 1d4 Slashing if it fails to hit The Victim must make a CON save DC 12 or take 1d6 necrotic damage if this attack hits
Spew: 
Range: 20 ft
Target makes a CON save DC 14 or takes 1d6 Necrotic Damage if they critically fail they take double damage 

Bonus Actions

It Doesn't Deserve To Have a Bonus Action...

Reactions

It dares not react for what it has done...

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The husk of a once great warrior...

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: undead

rainblade234

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