Medium Monstrosity (Human, Lizardfolk), Typically Neutral Evil
Armor Class 17 leather/natural armor
Hit Points 80 (9d10 + 31)
Speed 30 ft., Swim 40 ft. Their semi morphed being gains a slight advantage in water
STR
17 (+3)
DEX
19 (+4)
CON
15 (+2)
INT
12 (+1)
WIS
15 (+2)
CHA
14 (+2)
Saving Throws DEX +7, CON +5, WIS +5
Skills Athletics +4, Intimidation +6, Perception +2, Stealth +3
Damage Vulnerabilities Cold
Damage Resistances Acid, Slashing
Senses Darkvision 60 ft., Passive Perception 15
Languages Common, Draconic They speak a dialect of Draconic that is kind similar to the main branch. Able to understand most Draconic words
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Innate Spellcasting. The Caimen innate spellcasting ability is Wisdom (spell save DC 15). It can innately cast the following spells, requiring no material components.

At will: Blade ward , control water

3/day each: compulsion, enlarge/reduce

1/day: contagion(roll randomly for the disease) , Greater restoration

Pact tactics.  Pack tactics is always active, as long as the condition is met. You always have advantage if an ally of yours is within 5 feet from the target and isn't knocked prone or incapacitated.

Actions

Multiattack. The Caiman makes two attacks: one with its claws/weapon and one with its bite/cantrip (acid splash).

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 16 (3d8 + 3) slashing damage.

Mace. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6(1d6 + 3) bludgeoning damage.

Roar.  Ranged charm: Roll intimidation, all creatures within 30ft radius of Caiman. Roll Wisdom saving throw to not get intimidated. Success: The targets are frightened for a minute, after every round, roll another wisdom save. Fail: Targets not affected.

Description

Caimen are alligator headed people who are shunned from the humanoid races and are classified by scholars and wizards as monstrosities made by 'unnatural' means. Originally made by a practitioner necromancer who wanted to learn raise undead through non-magical means and started by putting heads on beheaded animals and, eventually trying to put a alligator head on a random person his friend had grave robbed and thus made the first Caimen. The way they reproduce is unknown since they are rare and shunned but are theorised to graft DNA and with some years of greater restoration able to clone themselves, also the reason why most of them look male although some might go through with gender swapping while being restored.

Going through such difficult times, Caimen have close familial bonds with their clones and don't like separating from the rest of their group. They rest in their lakes or ponds, scavenging for whatever food, items or equipment they can find, sometimes raiding nearby villages or outcrops. Caimen don't like being seen and are uncomfortable being in the open, preferring caves or dark spaces over open and public areas and would prefer to even abandon their home to avoid a confrontation.

Habitat: ForestGrasslandSwamp

Tactfulsaytr

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