Small Construct, Unaligned
Armor Class 18 natural armor
Hit Points 31 (9d6)
Speed 50 ft., hover
STR
14 (+2)
DEX
16 (+3)
CON
10 (+0)
INT
1 (-5)
WIS
5 (-3)
CHA
1 (-5)
Saving Throws DEX +5
Damage Resistances Fire
Damage Immunities Poison, Psychic
Senses Blindsight 60 ft., Passive Perception 7
Languages ---
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

 

Antimagic Susceptibility. The flame tongue is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the flame tongue must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

False Appearance. While the flame tongue remains motionless and isn't flying, it is indistinguishable from a normal sword.

Magic Weapons. The flame tongue's weapon attacks are magical.

Actions

Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft.,
one target. Hit: 7 (1d8+3) slashing damage and 7 (2d6) fire damage.

Frenzy (1/Day). The animated flame tongue strikes out
in a series of wild attacks against a single creature. The
animated flame tongue makes three longsword attacks
against a single target.

Reactions

Parry and Riposte. The animated flame tongue adds 3 to its AC against one melee attack that would hit it. If the attack misses, the animated flame tongue can make one melee attack againt the attacker if it is within reach.

Description

“A sword that flies around by itself is already quite frightening.
Adding fire to the mix sure doesn’t make it better.”

Flourishing Blades. Infused with arcane life, animated
flame tongues dance through the air leaving trails of
embers behind them as they seek foes to slay. Animated
flame tongues fight with the skill of a seasoned duelist.

Honorbound. Animated flame tongues can be created
in many ways, but the most common way is when a
magical sword’s attuned wielder is killed with magical
fire. The sword becomes mobile and semi-sentient,
seeking to defeat those who killed its master, and anyone
who uses magic to destroy life. This makes animated
flame tongues a particular risk to those who wield magic.

Constructed Nature. An animated flame tongue
doesn’t require air, food, drink, or sleep. The magic that
animates an animated flame tongue is dispelled when
the construct drops to 0 hit points. An animated flame
tongue reduced to 0 hit points becomes inanimate and is
too damaged to be of much use or value to anyone.

DC 10 Intelligence (Nature): The animated flame
tongue is resistant to fire damage.
DC 15 Intelligence (History): An animated flame
tongue’s attacks are magical.
DC 20 Intelligence (Arcana): An animated flame tongue
can be rendered incapacitated by the dispel magic spell.

SALVAGE

The animated flame tongue is made from an enchanted
metal. Someone who collects four animated flame tongues
can craft a +1 longsword This requires a proficient weap-
onsmith to succeed on a DC 10 Strength (Athletics) check
after working for 24 hours and using 250 gp of components.
It’s rumored that the longswords can be turned into
flame tongues again with the proper ritual, but no one has
confirmed those rumors yet.

 

Ionicle99

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