Blow Whistle. As a free action the City Watch Guard can blow their Signal Whistle to Alert other members of the Watch to their location. 1d6 City Watch Guards Arrive in 1d4 rounds.
Multiattack. The City Watch Guard makes two longsword attacks.
Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.
Heavy Crossbow. Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.
Throw Caltrops. Range 5ft., DC 15 Dexterity saving throw or stop moving this turn and rake 1 piercing damage.
Handcuff. reach 5 ft., one willing creature, or a creature that is grappled by the City Watch Guard, (Escape DC 20 Strength Check or DC 15 Theives tools). Whilst Handcuffed the Target is Restrained, Bound by their hands and feet.
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