Large Beast, Chaotic Evil
Armor Class 18 Natural armor
Hit Points 70 (8d6)
Speed 50 ft., Wherever the snail goes it leaves a sticky substance that sets after 1 day and evaporates after 3 days. If a entity walks into it it will have to make a dexterity saving throw of 15 or be grappled. They may make this sex save at the beginning of their turn until free. , Climb 50 ft.
STR
17 (+3)
DEX
6 (-2)
CON
19 (+4)
INT
2 (-4)
WIS
4 (-3)
CHA
1 (-5)
Damage Vulnerabilities Acid
Damage Resistances Bludgeoning
Damage Immunities Fire
Condition Immunities Charmed
Senses Passive Perception 15
Languages Common It speaks snail It speaks no languages. A 1/4 of salt it deals 1d4 acid damage. If the snail gets below ten hp it may retreat into its shell raising its ac by 2 and at the start of its turn it will gain 1 hitpoint.
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Special Trait Name. None

Spellcasting. Cant cast spells

Actions

Action Name. Enter the description for your action.

Action Melee Attack. Once per turn the volcano snail can double attack with two bites. Each doing 2d8 piercing damage. Range 5 ft.

Action Ranged Attack. The volcano snail using one action may spit lava dealing 5d8 fire damage in a 20 ft radius forward as a cooldown of 5 rounds.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name.  None

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The Volcano snail appears a reddish-brownish color with snail slime all over. Its shell seems to be made of some other material other than chiton and its even stronger. Their shell is made out of iron pyrite because of where they live and because of this they are immune to fire damage.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Mountain

Adris2

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