Medium Humanoid (Human), Chaotic Evil
Armor Class 15 (studded leather)
Hit Points 55 (11d8 + 22)
Speed 30 ft., Fly 30 ft. While Necrotic Shroud is active.
STR
8 (-1)
DEX
19 (+4)
CON
14 (+2)
INT
16 (+3)
WIS
17 (+3)
CHA
13 (+1)
Saving Throws DEX +9, WIS +8, CHA +6
Skills Perception +7
Damage Resistances Bludgeoning, Piercing, and Slashing while in Dim Light or Darkness
Damage Immunities Necrotic, Psychic
Condition Immunities Charmed, Exhaustion, Frightened
Senses Darkvision 60 ft., Passive Perception 17
Languages Common, Elvish
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Nondetection. The Chosen can’t be targeted or detected by any divination magic or perceived through magical scrying sensors.

Devil's Sight. Magical darkness doesn't impede the Chosen's darkvision.

Magic Resistance. The Chosen has advantage on saving throws against spells and other magical effects.

Soul Thirst. When the Chosen of Cyric reduces a creature to 0 hit points, the Chosen can gain temporary hit points equal to half the creature’s hit point maximum. While the Chosen of Cyric has temporary hit points from this ability, it has advantage on attack rolls.

Strife of Cyric. Any beast or humanoid that starts its turn within 5 feet of the Chosen of Cyric has its speed reduced by 10 feet until the start of that creature’s next turn.

Shadow Step. While in dim light or darkness, the Chosen of Cyric can teleport as a bonus action up to 60 feet to an unoccupied space it can see that is also in dim light or darkness. It then has advantage on the first melee attack it makes before the end of the turn.

Spellcasting. The Chosen is an 11th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). The Chosen has the following cleric spells prepared:

Cantrips (at will): chill touch, toll the dead
1st level (4 slots): disguise self, bane, sleep
2nd level (3 slots): hold person, darkness, silence, mirror image
3rd level (3 slots): dispel magic
4th level (3 slots): shadow of moil, greater invisibility, dimension door, locate creature
5th level (2 slots): negative energy flood, mislead, dominate person
6th level (1 slots): soul cage

Sneak Attack. Once per turn, the Chosen deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the Chosen that isn't incapacitated and the Chosen doesn't have disadvantage on the attack roll.

Actions

Multiattack. The soul monger makes two phantasmal dagger attacks.

Phantasmal Dagger. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) piercing damage plus 7 (1d12) necrotic damage, and the target has disadvantage on saving throws until the start of the soul monger’s next turn.

Wave of Strife (Recharge 4-6). The Chosen emits strife and suffering in a 60-foot cube. Each creature in that area must make a DC 15 Constitution saving throw. On a failed save, a creature takes 28 (8d6) psychic damage and suffers 1 level of exhaustion. On a successful save, it takes 14 (4d6) psychic damage.

Necrotic Shroud (1/Day). The Chosen's eyes to turn into pools of darkness and two shadowy, amorphous wings sprout from his back, granting a flying speed of 30 ft. The instant he transforms, other creatures within 10 feet of him that can see him must each succeed on a DC16 Charisma saving throw or become frightened of you until the end of their next turn.

For the next minute, or until the Chosen ends this effect as a bonus action, the Chosen can deal an extra 11 necrotic damage to one target when he deals damage to it with an attack or a spell once per turn.

Legendary Actions

The Chosen can take 3 legendary actions, choosing from the options below. He can take only one legendary action at a time and only at the end of another creature’s turn. The Chosen regains spent legendary actions at the start of his turn.

Move. The Chosen moves up to his speed without provoking opportunity attacks.

Animate Shadow. The Chosen summons a shadow in a space adjacent to a creature he can see. Shadows summoned in this way act as an ally to the Chosen.

Consume Light (Costs 2 Actions). The Chosen can explode all animated shadows within 60 feet of him. All creatures within 5 feet of a shadow must succeed on a DC16 Dexterity saving throw or take 21 (6d6) necrotic damage. On a successful save, a creature takes half damage.

Monster Tags: humanoidHuman

incendiarism

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