Medium Plant, Neutral
Armor Class 16 (natural armor)
Hit Points 75 (7d10 + 20)
Speed 50 ft., Burrow 20 ft.
STR
17 (+3)
DEX
12 (+1)
CON
16 (+3)
INT
2 (-4)
WIS
13 (+1)
CHA
2 (-4)
Saving Throws STR +5
Skills Stealth +2
Damage Vulnerabilities Fire
Damage Resistances Poison, Psychic
Condition Immunities Blinded, Deafened, Exhaustion
Senses Darkvision 60 ft. , Tremorsense 30ft, Passive Perception 13
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Heavy Legs. The Anomura fungus is immune to spells that would cause it to move cast by spells of 2nd level or lower and creatures of CR 3rd or lower. If this spell or creature is higher the Anomura Fungus must succeed a DC Strength saving throw equal to the creature's strength score.

Myncoid fungi. If the Anomura Fungus drops to 0 hit points all creatures within a 20ft radius must succeed a DC 15 Constitution Saving throw or take 3d6 Poison damage and become infected with Myncoid Fungi. This will kill the creature in a matter of 1d12+ the creature's constitution score. Unless the fungi is removed with a DC 14 Medicine or Religion check. After the creature dies it sprouts 1d4 Myconid sprouts. 

 

Actions

Multiattack. The shambling mound makes two Bite attacks. 

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage. Plus 2d8+4 Poison damage. 

 

Habitat: ForestSwamp

ArathorWarpick

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