Huge Fiend (Demon, Devil), Chaotic Evil
Armor Class 19 (natural armor)
Hit Points 256 (19d12 + 133)
Speed 40 ft., Climb 40 ft., Fly 50 ft.
STR
27 (+8)
DEX
10 (+0)
CON
25 (+7)
INT
13 (+1)
WIS
13 (+1)
CHA
21 (+5)
Saving Throws DEX +6, CON +13, WIS +7, CHA +11
Skills Perception +13, Religion +4
Damage Resistances Slashing
Damage Immunities Fire
Condition Immunities Charmed, Exhaustion, Petrified
Senses Blindsight 60 ft., Darkvision 120 ft., Passive Perception 23
Languages Common, Infernal
Challenge 17 (18,000 XP)
Proficiency Bonus +6
Traits

Legendary Resistance (3/Day). If the greater deamon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The bloodthirster can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Khore Axe. Melee Weapon Attack:+14 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) slaching damage plus 7 (2d6) fire damage.

Claw. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage.

Tail. Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.

Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Fire Breath (Recharge 5–6). The dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 63 (18d6) fire damage on a failed save, or half as much damage on a successful one.

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

blood for the blood god. The bloodthirster screeches and makes all awear of it's presence on the battle field inpiring all deamons on it and for every skull it obtains from a creature it heals +2 temporary hitpoints.

Tail Attack. The dragon makes a tail attack.

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the deamon must succeed on a DC 18 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The bloodthirster can then fly up to half its flying speed.

Description

The odor of sulfur and pumice surrounds a bloodthirster, whose swept-back horns and wings frill define its silhouette. Its skin vents smoke at all times, and its eyes dance with flame and rage.

These greater deamons of Khorn are the living inbodyment of power and rage.

Monster Tags: DevilDemonDemon Lordfiend

Habitat: HillMountain

FenrirHowls

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