Chungus can not be surprised.
The Chungus will stealth and attack when their prey least suspects it. They're very stealthy and very perceptive. They fight dirty, they try and torment their victims as much as they can, this often woks to their advantage but can sometimes become a disadvantage.
The Chungus can cast these spells. 2 slots / day
Pass Without Trace, Telepathic Bond.
Chungus makes 2 Attacks
Chungus Charge. Melee Weapon Attack: +4 to hit. 2D8 Bludgeoning damage. Target must make a DC14 Dex save or be knocked prone and thrust 10 ft. (Must be at least 10 ft away from target to charge.) 2/day
Bite. Melee Attack: +4 to hit, range 5ft. Hit: (1d6 + 3) Piercing damage.
Slap. Melee Attack: +5 to hit, range 5ft. Hit (1D8 + 4) Bludgeoning damage
Viscous Stare. Costs 1 action. The Chungus stares at the target, the target makes a DC14 WIS save. If failed, they become frightened and will try and flee from the Chungus. Nothing happen is pass.
Description
The Chungus is a creature that was born from the gods and gifted to earth as a present, but like the fallen angel, Lucifer, the Chungus fell.
The Chungus is a creature that feeds off of the fear of its prey. From its 'cat-like' stealthiness, to its evil snicker as it hunts its prey, you wont know your being hunted until its too late.
In some rare cases you can come across a Chungus who still has the grace of the gods within them, they can be very helpful and kind. However, beware the False Chungus for he will deceive you for his own wicked game.You wont realise you're in the company of the False Chungus until you hear the viscous snicker, and feel his long teeth enter your jugular.
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