Magic Weapons. The bashshooruka's weapon attacks are magical.
Spellcasting. The bashshooruka is a 10th-level spellcaster. Its spellcasting ability is (spell save DC 16, +14 to hit with spell attacks). The [monster name] has following wizard spells prepared:
Cantrips (at will): Acid Splash, Fire Bolt.
1st level (5 slots): Disguise Self, Fog Cloud, Shield, Tasha's Hideous Laughter.
2nd level (3 slots): Cloud of Daggers, Darkness, Scorching Ray.
3rd level (2 slots): Animate Dead, Fear, Fireball.
4th level (2 slots): Confusion, Fire Shield, Polymorph.
Multiattack. The bashshooruka makes three attacks: one with it's head bash, and two with its claws.
Head Bash. Melee Weapon Attack: +12 to hit, reach 10 ft., 1 target. Hit: 35 (3d12 + 6) bludgeoning damage.
Claws. Melee Weapon Attack: +12 to hit, reach 15 ft., 1 target. Hit: 35 (7d6 +7) slashing damage.
Vengeful Longbow Ranged Weapon Attack: +10 to hit, range 50/600 ft., 1 target. Hit: 36 (4d10 + 11) piercing damage, plus an additional 28 (2d12 + 9) necrotic damage.
Deathly Blade. Melee Weapon Attack: +13 to hit, reach 40 ft., 1 target. Hit: 53 (2d20 + 28) slashing damage, plus an additional 26 (1d20 + 11) poison damage.
Description
The first bashshoorukas came to be when Yeenoghu and a group of gnolls slayed a dragon. The hyenas that fed on the corpse of the dragon transformed into the first bashshoorukas. Combined with the power of a gnoll and the cunning of a dragon, bashshoorukas are monsters of large amounts of power.
Previous Versions
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