Evangelist Heart (Recharge 3-6). The Crucified Remnant taps into the sacred pyre and lights itself from within. Creatures hit by the Crucified Remnant's next melee attack take an additional 2d6 fire damage, and on a successful hit, the Crucified Remnant's hit points are reduced to 0.
Resurrection Nails. The first time the Crucified Remnants hit points are reduced to 0 it tears the nails from its eyes releasing pure divine energy and healing the Crucified Remnant 3d8 hit points. Any enemies within 15 ft. must succeed on a DC 13 Dexterity saving throw or receive 1d8 radiant damage.
Nail. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
Feral Leap. The Crucified Remnant pounces on an enemy within 30 ft. and they must succeed on a DC 13 Strength saving throw or take 2d4 + 4 piercing damage and become grappled. If they succeed they take no damage and the Crucified Remnant is knocked prone.
Description
These feral and blind beasts were once devout followers of Pyne, but their faith led them to volunteer as the first test subjects in the church. The divine implants were marginally successful, allowing their recipients even to cheat death. However, they were also driven mad by the unadulterated power coursing through their veins. Now they serve their god through fervent prayer and an all-consuming passion. They wear only rags and are easily spotted by the large nails in their wrist and eyes. Many consider them undead but there is considerable debate on the topic due to their clearly divine nature.
Previous Versions
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2/7/2022 4:40:43 PM
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