Medium Undead, Chaotic Evil
Armor Class 20 Natural Armor
Hit Points 216 (24d8 + 120)
Speed 30 ft.
STR
22 (+6)
DEX
14 (+2)
CON
20 (+5)
INT
11 (+0)
WIS
20 (+5)
CHA
15 (+2)
Saving Throws DEX +8, CON +11, WIS +11, CHA +8
Skills Perception +11
Damage Resistances Bludgeoning, Cold, Piercing, Slashing
Damage Immunities Necrotic, Poison
Senses Darkvision 60 ft., Passive Perception 21
Languages Abyssal, Common
Challenge 19 (22,000 XP)
Proficiency Bonus +6
Traits

Undead Nature. A chaos reaper doesn’t require air, food, drink, or sleep.

Actions

Multiattack. A chaos reaper makes two Chaos Scythe attacks.

Chaos Scythe. Melee Weapon Attack: +12 to hit, reach 5 ft., one creature. Hit: 13 (2d6 +6) slashing damage plus 21 (6d6) damage of the following type.

1d8 Damage Type

  1. Acid
  2. Cold
  3. Fire
  4. Force
  5. Lightning
  6. Poison
  7. Psychic
  8. Thunder

Swath of Chaos (Recharge 5+). The Reaper projects a sweeping 30’ cone of chaotic energy causing 8d8 damage. Each die value represents a different damage type matching the chart above.

Example: 8d8 roll = 1,2,2,4,4,5,6,8 causes 1 Acid damage, 4 Cold damage, 8 Force damage, 5 Lightning damage, 6 Poison damage, and 8 Thunder damage.

Description

Chaos reapers are undead that arise in and roam the wastes of Limbo. They are sometimes summoned to and unleashed upon the material plane by powerful necromancers, though they are notoriously difficult to control by their chaotic nature.

Previous Versions

Name Date Modified Views Adds Version Actions
2/7/2022 8:56:14 PM
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