Medium Humanoid, Any Alignment
Armor Class 10
Hit Points 4 (1d8)
Speed 30 ft.
STR
10 (+0)
DEX
10 (+0)
CON
10 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Senses Passive Perception 10
Languages Any one language (usually Common)
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Right to arms: Adult males and females have a 10% chance of having training in the Firearms skill. Constables always have training in Firearms. Trained adult males and females encountered have a 30% chance of currently being armed with a loaded pistol. Constables are always armed.

Right to wealth:  Adults carry 6d6 gp

Actions

Punch/Kick: Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d2) bludgeoning damage.

 
Reactions

Reaction Table for Townsfolk
Roll 2d6 once for NPCs and check the table below*                                                         2 Unusually friendly
3-6 Friendly
7-9 Neutral/Indifferent
10-11 Unfriendly
12 Openly hostile

Description

Commoners include peasants, serfs, slaves, servants, pilgrims, merchants, artisans, and hermits. Residents march to the beat of their own drum. Many personalities encountered are eccentric and unusual in some form or fashion

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillUrban

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