Medium Swarm of Medium humanoids, Any Non-Good Alignment
Armor Class 13 Natural Armor
Hit Points 71 (9d10 + 24)
Speed 40 ft.
STR
14 (+2)
DEX
14 (+2)
CON
13 (+1)
INT
10 (+0)
WIS
12 (+1)
CHA
7 (-2)
Senses Passive Perception 13
Languages Common Common
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Spell Casting: (until it reaches hit point of 37)

Spellcasting. The fanatic is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:

Cantrips (at will): light, sacred flame, thaumaturgy

1st level (4 slots): command, inflict wounds, shield of faith

2nd level (3 slots): hold person, spiritual weapon

If a beast blood cultist ally is within 5 feet of another ally that shares the same blood, then beast blood cultist and its allies gain this until they are not in range 

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf or cult fanatic has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally Incapacitated. 

Actions

 As a Cult Fanatic until they hit 37 points 

Multi attack. The fanatic makes two melee attacks.

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.

When the Beast triggers (trigger at 37 hit points remaining, they transform into a Dire Wolf) 

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

 

 

Bonus Actions

No Bonus Actions 

Reactions

No reactions 

Description

Medium humanoid (any race), any non-good alignment until the beast blood kicks in then they large beast, unaligned 

 

Lair and Lair Actions

Pack Tactics. The wolf or cult fanatic has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't Incapacitated. 

 

Monster Tags: beast companion

Habitat: Grassland

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