Medium Construct (Aarakocra, Air Genasi), Unaligned
Armor Class 18 Natural Armor
Hit Points 30 (3d12 + 12)
Speed 30 ft., Fly 30 ft.
STR
13 (+1)
DEX
20 (+5)
CON
17 (+3)
INT
2 (-4)
WIS
1 (-5)
CHA
1 (-5)
Saving Throws DEX +8, CON +6
Skills Acrobatics +10, Athletics +2, Perception +9, Stealth +2
Damage Immunities Lightning
Condition Immunities Charmed, Frightened, Unconscious
Senses Passive Perception 17
Languages Common Common and that of their native race.
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Arc Charge+. Upon death, all entities within 5 ft of the entity will need to make a dex save, dc 15, or take 2d12 lightning damage

Arc Splice. While below 15 hp, this entity can sacrifice its life to activate Arc Charge and impose disadvantage on any entities making the dex save.

Actions

Slash. Longsword Attack: +8 to hit, reach 5 ft., 1 target. Hit: 27(3d12+9) slashing damage.

 

Bonus Actions

Overcharge+. The entity can sacrifice 1d8 of their health to gain 15 ft. of movement speed, as well as deal double damage with any magical attacks. Additionally, any non-magical attacks become magical. This lasts for as many turns as the sacrificed health, or until the entity is no longer in combat.

Updraft. The entity can use its movement action to jump 15 ft in the air and fly an additional 30 ft. however, upon attacking the entity will be unable to fly for 12 seconds (2 turns).

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A Reborn (Construct) built out of magic metals and dead entities. These flying creatures have wings embedded in their back whether they had them before or not. Additionally, they have lost the ability to speak as their intellect is too low.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: construct

Niko_Switch

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