Medium Construct (Warforged), Unaligned
Armor Class 20 Natural Armor
Hit Points 54 (6d12 + 20)
Speed 40 ft.
STR
19 (+4)
DEX
25 (+7)
CON
30 (+10)
INT
12 (+1)
WIS
13 (+1)
CHA
18 (+4)
Saving Throws DEX +11, CON +14, CHA +8
Skills Acrobatics +10, Athletics +5, Deception +4, Insight +1, Performance +5, Persuasion +10
Damage Immunities Lightning
Condition Immunities Charmed, Frightened, Unconscious
Senses Passive Perception 17
Languages Common Common and that of their native race.
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Maximum Arc Charge. Upon death, all entities within 5 ft of the entity will need to make a dex save, dc 18, or take 4d12 lightning damage

Arc Splice. While below 25 hp, this entity can sacrifice its life to activate Arc Charge and impose disadvantage on any entities making the dex save.

Actions

Gambit. Spell Attack: +12 to hit, reach 30 ft., 1 target. Hit: 45(5d12+3) lightning damage

Slash. Longsword Attack: +5 to hit, reach 5 ft., 1 target. Hit: 30(3d12+12) slashing damage.

 

Bonus Actions

Maximum Overcharge. The entity can sacrifice 1d10 of their health to gain 30 ft. of movement speed, as well as deal double damage with any magical attacks. Additionally, any non-magical attacks become magical. Finally, all attacks made during this gain a +3 modifier to hit. This lasts for as many turns as the sacrificed health, or until the entity is no longer in combat.

Reactions

Omega. When the Queen is attacked, she can choose to sacrifice an allied entity within 5 ft., making it take the damage instead.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A Reborn (Construct) built out of magic metals and dead entities. This is one of two of its kind, one being an Arc Category and the other being a Blaze Category. These entities are the most favored by their master, but also the most prone to acts of disobedience.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: construct

Niko_Switch

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