Armor Class
19
Hit Points
4
(1d4 + 2)
Speed
1 ft.
STR
3
(-4)
DEX
4
(-3)
CON
15
(+2)
INT
1
(-5)
WIS
12
(+1)
CHA
5
(-3)
Damage Resistances
Poison
Damage Immunities
Fire, Psychic
Condition Immunities
Poisoned
Senses
Passive Perception 11
Languages
--
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Amphibious - The snail can persist in water and out of it, it can breathe in both environments.
Actions
Withdraw - The snail withdraws into it's shell, gaining a +4 to it's armor class
Comments