Charge. If the Broadhead moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 8 (2d8). If the target is a creature, it must succeed on a DC 15 Strength saving throw or be pushed up to 10 feet away and knocked prone.
Reckless. At the start of its turn, the Broadhead can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.
Blaze Canister. On the back of Broadheads are the volatile Blaze canisters, one on each hip. If the Broadhead is hit with an attack that deals fire damage roll a d4 to determine the effect:
- On a 1 or 2, nothing happens. The canisters are either empty of Blaze or the flames didn't reach the canister.
- On a 3, the canisters begin to ignite, flickering with flame. If hit with another fire-based attack they will explode as if you rolled a 4, otherwise roll a d6 to determine how many rounds until the canisters explode.
- On a 4, the canisters ignite and explode. Each creature within 15 feet of the Broadhead must succeed on a DC 15 Dexterity saving throw or suffer 5d6 fire damage on a failed save, or half as much on a success. The Broadhead automatically fails this save.
Once this fireball has formed the Broadhead is now engulfed in flames for 1d4 rounds, taking 1d4 fire damage at the start of its turns for the aforementioned rounds. While on fire the Broadhead deals an additional 1d4 fire damage per attack.
Herd Beast. The Broadhead can use the Dash or Disengage action.
Rodeo Kick. The Broadhead bucks around, lashing out against all around it with its horns and legs. It gains +1 to AC and rolls to attack any creature within 5 feet of the Broadhead(+6 to hit). On a hit, the target takes 8 (1d8 +4) bludgeoning damage and must succeed on a DC 13 Strength saving throw or be knocked prone.
Description
The Broadhead is a clockwork creation of the Horizon clan of Gnomes. It is a multipurpose clockwork creation, the most versatile construct the clan has at its disposal. It is used as a mount for both travel and combat, a beast of burden, and as a gatherer of the chemical compound known as Blaze. To gather the Blaze the construct has a pair of rotary tools located beneath each horn that turns plant matter into the volatile chemical. The Horizon clan uses this resource to power their vast clockwork creatures and facilities, along with creating wonders and weapons.
The Broadheads are sent out into herds to strip large swaths of land of plant life. Most communities hate it when a Horizon clan mobile city rolls around and unleashes their acquisition machines upon the nearby pastures and forest. Easily targeted and attacked, the Broadheads are usually protected by other, larger, and more powerful clockwork creations; or at the very least, watched over by a sentry so that the herd may flee or battle together.
Broadheads attempt to flee to make sure the resource they are mining can get home safely, but when cornered and threatened, the Broadhead can become a formidable opponent, especially when in a herd. Many a village has seen the carnage that a herd can do, both to the pastures they strip bare and to the farmers that tried to shoo them off.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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2/8/2022 7:10:25 AM
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11
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1
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Coming Soon
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