Medium Fey, Lawful Good
Armor Class 17 Natural Armor
Hit Points 144 (17d8 + 68)
Speed 40 ft.
STR
15 (+2)
DEX
22 (+6)
CON
19 (+4)
INT
12 (+1)
WIS
24 (+7)
CHA
11 (+0)
Saving Throws DEX +10, CON +8, WIS +11
Skills Nature +5, Perception +11, Survival +11
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Exhaustion, Frightened
Senses Darkvision 60ft, Passive Perception 17
Languages Common, Druidic, Sylvan
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits


Forest Stride: 
The Ancient Dryad is unaffected by difficult terrain made of roots, thorn bushes, dirt or other natural elements.

Unbound Guardian: Unlike other Dryads, the Ancient Dryad is not bound to a single tree, or even a single forest, and can freely roam the whole world, though they will typically choose a single forest as their domain, and will die to protect it

Innate Spellcasting:
The Ancient Dryads innate spellcasting ability is Wisdom (Spell Save DC 19) The Ancient Dryad can innately cast the following spells, requiring no material components:

At Will: Druidcraft, Shillelagh, Thorn Whip, Mold Earth, Earth Tremor, Goodberry, Speak With Animals

5/day each: Enlarge/Reduce (Self Only) Moonbeam, Spike Growth, Call Lightning, Tidal Wave

3/day each: Dominate Beast,  Grasping Vine, Cone of Cold, Greater Restoration

2/day each: Heal, Sunbeam

1/day Each: Whirlwind, Sunburst, Foresight

Actions

Multiattack:The Ancient Dryad Makes two Will of the Forest Attacks, Two Club Attacks or casts one spell.

Will of the Forest. Melee Spell Attack: +11 to hit, reach 60 ft. 1 target. Hit: 16 (2d8 + 7) Piercing Damage plus 5 (2d4) Acid, Cold, Fire, Poison, or Lightning damage, Ancient Dryads choice.

Club: Melee Weapon Attack +6 to Hit (+11 with Shillelagh) reach 5 ft. 1 target. Hit 7 (1d8+2) Bludgeoning damage With Shillelagh 12 (1d8+7)

Reactions

Forests Farewell: If the Ancient Dryad is killed, every hostile creature within60 feet of it must mace a Constitution saving throw (DC 19) or take 12d8 Necrotic damage. Each friendly Creature within 60 feet regains HP equal to the damage dealt. Non magical plants in the same radius become younger and healthier as well.

Habitat: Forest

GMEncy

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