Large Undead, Neutral Evil
Armor Class 8
Hit Points 22 (3d8 + 9)
Speed 5 ft.
STR
13 (+1)
DEX
4 (-3)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages Understands the languages of its creator but can't speak
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Dangerous Bloat. When this creature takes slashing, piercing, force or acid damage, equal to or greater than 4 in a single hit, this monster unleashes a tidal wave of blood that was contained in its swollen body.  All creatures within 20ft must roll a dexterity saving throw, with the DC equal to the amount of damage the zombie took from that attack.  If failed the creature takes 1 6d thunder damage.  All creatures within 50ft are pushed back to the limit of this radius.  If a creature is pushed to a hazard it must make a strength saving throw equal to 15 minus the number of squares pushed.  This includes being forced into areas with attacks of opportunity.  

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Reactions

Capable of attacks of opportunity.

Description

These undead creatures are highly filled corpses, swollen to their skins limit with blood.  Drinking from a powerful monster they try to quench an unending thirst.  The magic that binds their undead forms has reinforced their bodies to ensure they continue to march and has left them in a dangerous state.  These creatures, of which the very flesh of their legs is filled with the blood, move very slowly, only able to will themselves forward at a slow shamble.  These creatures huddle en mass, leaving them prone to dangerous chain reactions.

Habitat: Urban

bruiserboat

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