Dangerous Bloat. When this creature takes slashing, piercing, force or acid damage, equal to or greater than 4 in a single hit, this monster unleashes a tidal wave of blood that was contained in its swollen body. All creatures within 20ft must roll a dexterity saving throw, with the DC equal to the amount of damage the zombie took from that attack. If failed the creature takes 1 6d thunder damage. All creatures within 50ft are pushed back to the limit of this radius. If a creature is pushed to a hazard it must make a strength saving throw equal to 15 minus the number of squares pushed. This includes being forced into areas with attacks of opportunity.
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Capable of attacks of opportunity.
Description
These undead creatures are highly filled corpses, swollen to their skins limit with blood. Drinking from a powerful monster they try to quench an unending thirst. The magic that binds their undead forms has reinforced their bodies to ensure they continue to march and has left them in a dangerous state. These creatures, of which the very flesh of their legs is filled with the blood, move very slowly, only able to will themselves forward at a slow shamble. These creatures huddle en mass, leaving them prone to dangerous chain reactions.
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