Keen Smell. The buffalo has advantage on Wisdom (Perception) checks that rely on smell.
Survival Instinct. When enraged or frightened Buffalo gains +2 to hit and damage rolls.
Trample. When making a charge attack if your run over a prone target target makes a Dex save DC 14. If fails target takes 2d4 bludgeoning damage, no damage on a successful save.
Gore. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d8+ 4) piercing damage.
Charge. When enraged Cape Buffalo can use its action to move up to its speed in a straight line and charge an enemy. Target makes a Strength Check DC 16 on a failed save the target is knocked prone, pushed 5ft back and takes 2d6 bludgeoning damage. 1/2 damage on a successful save with no other affects.
Enraged. When Cape buffalos health drops below 50%, it can use a reaction to enter an enraged state. Gaining resistance to slashing, piercing, and bludgeoning damage. It gains advantage to strength checks and strength saving throws. This affect lasts 1 min and a long/short rest is required before this can be used again.
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