Large Beast, Unaligned
Armor Class 14 (natural armor)
Hit Points 42 (7d8 + 8)
Speed 40 ft.
STR
18 (+4)
DEX
10 (+0)
CON
18 (+4)
INT
4 (-3)
WIS
10 (+0)
CHA
9 (-1)
Saving Throws STR +6, CON +6
Skills Athletics +11
Senses Passive Perception 14
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Keen Smell. The buffalo has advantage on Wisdom (Perception) checks that rely on smell.

Survival Instinct. When enraged or frightened Buffalo gains +2 to hit and damage rolls.

Trample. When making a charge attack if your run over a prone target target makes a Dex save DC 14. If fails target takes 2d4 bludgeoning damage, no damage on a successful save.

 

Actions

Gore. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d8+ 4) piercing damage.

Charge. When enraged Cape Buffalo can use its action to move up to its speed in a straight line and charge an enemy. Target makes a Strength Check DC 16 on a failed save the target is knocked prone, pushed 5ft back and takes 2d6 bludgeoning damage. 1/2 damage on a successful save with no other affects.  

Reactions

Enraged. When Cape buffalos health drops below 50%, it can use a reaction to enter an enraged state. Gaining resistance to slashing, piercing, and bludgeoning damage. It gains advantage to strength checks and strength saving throws. This affect lasts 1 min and a long/short rest is required before this can be used again. 

Monster Tags: Misc Creature

Habitat: Grassland

manicsigx

Comments

Posts Quoted:
Reply
Clear All Quotes