Medium Undead, Lawful Evil
Armor Class 20 Plate and Shield
Hit Points 40 (9d8 + 4)
Speed 30 ft.
STR
19 (+4)
DEX
14 (+2)
CON
15 (+2)
INT
6 (-2)
WIS
8 (-1)
CHA
5 (-3)
Saving Throws DEX +4
Skills Athletics +5, Perception +1
Damage Vulnerabilities Bludgeoning
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 9
Languages Common, Druidic, Elvish Understands all languages it knew in life but can't speak
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the skeleton to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the skeleton drops to 1 hit point instead.

Sidekick. Bona Lisa is a sidekick, a level 8 Warrior, with a +3 Proficiency Bonus.

Martial Role. The warrior has one of the following traits of your choice: Attacker.

Attacker. Bona Lisa gains a +2 bonus to attack rolls.

Improved Critical. Bona Lisa's attack roles score a critical hit on a roll of 19 or 20 on the d20.

Extra Attack. Bona Lisa's can attack twice, instead of once, whenever she takes the Attack action on her turn. If she has the Multiattack action, she can use Extra Attack or Multiattack on a turn, not both.

Battle Readiness. Bona Lisa has advantage on initiative rolls.

Actions

+1 Longsword. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 5) slashing damage.

Heavy Crossbow. Ranged Weapon Attack: +9 to hit, range 100/400 ft., one target. Hit:  10 (1d10 + 4) piercing damage. Silvered Bolts.

Second Wind  Bona Lisa can use a bonus action on her turn to regain hit points equal to 1d10+ 8 (her level) in this class. Once she uses this feature, she must finish a short or long rest before she can use it again.

Description

Skeletons arise when animated by dark magic. They heed the summons of spellcasters who call them from their stony tombs and ancient battlefields, or rise of their own accord in places saturated with death and loss, awakened by stirrings of necromantic energy or the presence of corrupting evil.

Animated Dead. Whatever sinister force awakens a skeleton infuses its bones with a dark vitality, adhering joint to joint and reassembling dismantled limbs. This energy motivates a skeleton to move and think in a rudimentary fashion, though only as a pale imitation of the way it behaved in life. An animated skeleton retains no connection to its past, although resurrecting a skeleton restores it body and soul, banishing the hateful undead spirit that empowers it.

While most skeletons are the animated remains of dead humans and other humanoids, skeletal undead can be created from the bones of other creatures besides humanoids, giving rise to a host of terrifying and unique forms.

Obedient Servants. Skeletons raised by spell are bound to the will of their creator. They follow orders to the letter, never questioning the tasks their masters give them, regardless of the consequences. Because of their literal interpretation of commands and unwavering obedience, skeletons adapt poorly to changing circumstances. They can’t read, speak, emote, or communicate in any way except to nod, shake their heads, or point. Still, skeletons are able to accomplish a variety of relatively complex tasks.

A skeleton can fight with weapons and wear armor, can load and fire a catapult or trebuchet, scale a siege ladder, form a shield wall, or dump boiling oil. However, it must receive careful instructions explaining how such tasks are accomplished.

Although they lack the intellect they possessed in life, skeletons aren’t mindless. Rather than break its limbs attempting to batter its way through an iron door, a skeleton tries the handle first. If that doesn’t work, it searches for another way through or around the obstacle.

Habitual Behaviors. Independent skeletons temporarily or permanently free of a master’s control sometimes pantomime actions from their past lives, their bones echoing the rote behaviors of their former living selves. The skeleton of a miner might lift a pick and start chipping away at stone walls. The skeleton of a guard might strike up a post at a random doorway. The skeleton of a dragon might lie down on a pile of treasure, while the skeleton of a horse crops grass it can’t eat. Left alone in a ballroom, the skeletons of nobles might continue an eternally unfinished dance.

When skeletons encounter living creatures, the necromantic energy that drives them compels them to kill unless they are commanded by their masters to refrain from doing so. They attack without mercy and fight until destroyed, for skeletons possess little sense of self and even less sense of self-preservation.

Undead Nature. A skeleton doesn’t require air, food, drink, or sleep.

Previous Versions

Name Date Modified Views Adds Version Actions
2/7/2022 7:39:20 PM
27
0
Sidekick (Warrior) Level 8
Coming Soon
2/8/2022 2:33:26 PM
28
0
Sidekick (Martial) V2
Coming Soon

Monster Tags: undeadSidekick

Habitat: Urban

cehteshami

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