Huge Celestial, Lawful Good
Armor Class 20 (natural armor)
Hit Points 152 (16d12 + 48)
Speed 60 ft., Fly 120 ft.
STR
21 (+5)
DEX
16 (+3)
CON
16 (+3)
INT
19 (+4)
WIS
20 (+5)
CHA
20 (+5)
Skills Insight +9, Perception +9, Religion +8
Damage Resistances Fire, Necrotic, Radiant
Damage Immunities Poison
Condition Immunities Poisoned
Senses Blindsight 30 ft., Darkvision 120 ft., Passive Perception 19
Languages All, Telepathy 120 ft.
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Innate Spellcasting. The ki-rin’s innate spellcasting ability is Charisma (spell save DC 17). The ki-rin can innately cast the following spells, requiring no material components:

At will: gaseous form, wind walk

1/day: create food and water

Legendary Resistance (3/Day). If the ki-rin fails a saving throw, it can choose to succeed instead.

Magic Resistance. The ki-rin has advantage on saving throws against spells and other magical effects.

Magic Weapons. The ki-rin’s weapon attacks are magical.

Spellcasting. The ki-rin is a 18th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). It has the following cleric spells prepared:

Cantrips (at will): light, mending, sacred flame, spare the dying, thaumaturgy

1st level (4 slots): command, cure wounds, inflict wounds, sanctuary

2nd level (3 slots): blindness/deafness, lesser restoration, gentle repose

3rd level (3 slots): life transference, bestow curse, sending, spirit guardians(necrotic damage)

4th level (3 slots): banishment, freedom of movement, guardian of faith

5th level (3 slots): greater restoration, mass cure wounds, contagion

6th level (1 slot): heroes’ feast, harm

7th level (1 slot): etherealness, plane shift

8th level (1 slot): control weather

9th level (1 slot): foresight

Actions

Multiattack. The ki-rin makes three attacks: two with its hooves and one with its horn.

Hoof. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 10 (2d4 + 5) bludgeoning damage, and 9 (2d8) necrotic damage.

Horn. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage and and 9 (2d8) necrotic damage.

Previous Versions

Name Date Modified Views Adds Version Actions
3/25/2022 6:57:26 PM
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