Medium Humanoid (Any Race), Neutral
Armor Class 16 Natural Armor
Hit Points 348 (8d8 + 24)
Speed 50 ft.
STR
9 (-1)
DEX
18 (+4)
CON
16 (+3)
INT
18 (+4)
WIS
14 (+2)
CHA
11 (+0)
Saving Throws DEX +7, CON +6, INT +7
Skills Acrobatics +6, Deception +3, Perception +3, Stealth +9
Damage Resistances Poison
Senses Passive Perception 12
Languages Thieves' cant plus any two languages
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Ki Points. You can spend Ki Points to fuel ki features. You have 5 points per short rest and your Ki save DC is 13.

Flurry of Blows. Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.

Stunning Strike. When you hit with a melee weapon attack, you can spend 1 ki point to make the target stunned until the end of your next turn if it fails a CON saving throw (DC 13).

Patient Defense. You can spend 1 ki point to take the Dodge action as a bonus action on your turn.

Step of the Wind. You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.

 

Spellcasting. The Bladesinger Monk is a 3rd-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). Has the following wizard spells prepared:

Cantrips (at will): booming blade, [Tooltip Not Found]

1st level (4 slots): Ethereal Slash**, shield, magic missile

 

Actions

Multiattack. Makes two Quarterstaff or unarmed attacks.

Quarterstaff. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: [rollable](1d8 + 4);

Unarmed Strike. Melee Weapon Attack: +7 to hit, one target. Hit: [rollable](1d6 + 4);

Radiant Sun Bolt. Ranged Weapon Attack: +7 to hit, range 30 ft., one target. Hit: (1d6 + 4) radiant damage.

Reactions

Deflect Missiles. You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by 1d10 +9. If you reduce damage to 0 and have a free hand, you can spend 1 ki point to make a ranged attack (as with a monk weapon) with a range of 20/60.

Deflect Missiles Attack. If you reduce damage to 0 and have a free hand, you can spend 1 ki point to make a ranged attack (as with a monk weapon).

 

Legendary Actions

Three Legendary Actions/ Saves per Round

Flurry of Blows. Immediately take the Attack action to make two unarmed strikes.

2 Legendary Reactions

Counterstrike. When attacked can use a legendary reaction to deflect the attack and take 1 attack

Monster Tags: NPC

Habitat: Urban

TrunxDND

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