Small Humanoid (Goblinoid), Neutral Evil
Armor Class 15 (leather armor, shield)
Hit Points 20 (2d10)
Speed 30 ft.
STR
8 (-1)
DEX
14 (+2)
CON
10 (+0)
INT
10 (+0)
WIS
8 (-1)
CHA
8 (-1)
Skills Stealth +6
Senses Darkvision 60 ft., Passive Perception 9
Languages Common, Goblin
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Self Destruct. Upon death, the Bomblin will explode. Dealing [roll]10d10[/roll] Force Damage. The Bomblin can also choose to explode Manually, Killing the Bomblin, but Exploding like Normal.

Actions

Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Bombow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Create Bomb. Create a Bomb.  This Bomb can be thrown up to 20 FT. On contact with something, Explode, knocking back 5 FT. and doing [roll]5d8[/roll] damage to all objects and living things in a 10 FT. Sphere centered on where the Bomb hit.

Description

Bomblins are similar to Normal Goblins, with one key difference, they explode upon Death. They also seem to be able to swiftly create Makeshift Bombs.

Monster Tags: Goblinoid

Habitat: ForestGrasslandHillUnderdark

1Yeetus2

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