Large Fiend, Chaotic Evil
Armor Class 19 Necrotic
Hit Points 117 (18d8 + 36)
Speed 40 ft.
STR
18 (+4)
DEX
18 (+4)
CON
20 (+5)
INT
15 (+2)
WIS
13 (+1)
CHA
12 (+1)
Saving Throws CON +9
Skills Deception +3
Damage Vulnerabilities Radiant
Damage Resistances Acid
Damage Immunities Necrotic
Senses Darkvision, Passive Perception 16
Languages Blink Dog, Celestial, Common, Common, Sylvan
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. Baba Yaga is a 11-level spellcaster. Its spellcasting ability is Constitution (spell save DC 15, +3 to hit with spell attacks). Baba Yaga has the following Soceror spells prepared:
Cantrips (at will): acid splash, chill touch, poison spray, blade ward, ray of frost, shocking grasp
1st level (4 slots): ray of sickness, witch bolt, fog cloud, sleep

2nd level (3 slots): crown of madness, shatter, blindness/deafness

3rd level (3 slots): fear, hypnotic pattern, counterspell

4th level (3 slots): blight, confusion, banishment

5th level (2 slots): insect plague, cloudkill

6th level (1 slot): circle of death

Metamagic. Baba Yaga has the following metamagic abilities:                                    Subtle Magic: When Baba Yaga casts a spell it can expend one sorcery point to cast without any verbal or physical components.                                                                                Quickened Spell: Baba Yaga can expend one sorcery point to change the casting time of a spell from one action to one bonus action. 

Mage Slayer. Baba Yaga has the following abilities against spell casters:                             If a spellcaster casts a successful attack spell within five feet of Baba Yaga, she can make a melee attack in retaliation to the attack every three rounds of combat.                   When Baba Yaga makes a successful attack against a creature concentrating on a spell, the creature has disadvantage on saving the concentration. 

Actions

Fiendish Grasp. As an attack, Baba Yaga quickly grabs and releases an enemy with her tendrils. The attack role + 3 to hit. Hit (2d8 + 2) necrotic damage. 

Maul. in an action, Baba Yaga can attempt to grapple an opponent with her horns. The enemy must save on either a strength or dexterity saving throw with a dc of 16. If Baba Yaga's attack roll is successful but the saving throw was also successful, the opponent gets grazed with her horns and takes (1d4) necrotic damage. If the opponent fails the saving throw, Baba Yaga pins the enemy down with her horns causing (2d6) necrotic damage, and the enemy is considered grappled. 

 

Reactions

Retaliation. Baba Yaga gets a chance to fight back after suffering more than 10 points of damage once per round.

Description

Baba Yaga is the shadow of Madam Yaga, a fortune teller. After Madam Yaga was cursed with an evil shadow that would corrupt her soul, she practiced a forbidden form of magic that separated her from her shadow. The demon now resides in its lair in the feywild, ready to return to its human to have vengeance on her, and every other light thing in the fey wild.

It is a large shadow, not many details are present except for two circular white eyes, horns, and tendrils. It looks like it could be a human from a distance, but up close it is truly a fiend.

Previous Versions

Name Date Modified Views Adds Version Actions
2/8/2022 9:21:19 PM
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