Don’t Bring Me Down. The courtier has advantage on saving
throws against being frightened or restrained.
Multiattack. The courtier makes three Stiletto attacks.
Stiletto. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or
range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Hungry Eyes. The courtier pirouettes, challenging one creature
within 10 feet of it to a dance. The courtier makes a Charisma (Performance)
check contested by a Wisdom (Insight) check from the target.
On a failure, the target is compelled to attack that courtier until the
end of their next turn. If the target wins a contest against this effect,
they are immune to the courtier’s Hungry Eyes for the next 24 hours.
Gleeful Gavotte. As a bonus action on each of its turns, the courtier
can attempt to enrapture a creature it can see within 30 feet
by performing an incredible series of kicks and twists. The courtier
makes a Charisma (Performance) check contested by a Wisdom (Insight)
check from the target. On a failure, the target has disadvantage
on attack rolls and saving throws until the end of its next turn.
Judgey Jeers. When the courtier deals damage to a creature it can
see, it can use a reaction to clap and jeer sarcastically at the target.
If the target can hear the courtier, it takes additional psychic damage
equal to the damage dealt by the triggering attack.
Description
Courtiers are the high fops of the Dastardly Disco’s baleful ball, appointed
by Hellvis themselves to rule the dance floor. In their stiff silk finery and almost
clownish make-up, they are a vision of warped opulence. They are another
form of awakened marionette, originally made by the Toymaker, and act as if
they’re in the highest echelons of society.
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