Incendiary Bullet. Two times a day the pirate can add an extra 2d6 fire damage to the attack.
Poisoned Bullet. Two times a day the pirate can add an extra 2d6 poison damage to the attack. The targeted creature must make a DC constitution 15 if they succeed they take half damage.
Multiattack. The pirate makes three melee attacks: two with its cutlass and one with its dagger or flintlock. Or the captain makes two attacks with his flint lock and one melee or ranged with his dagger
Cutlass. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (2d6 + 5) slashing damage.
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (2d4 + 5) piercing damage.
Steam powered flintlock. Ranged weapon attack. 1d20+7 to hit. 60-90ft range. 1d8+5 piercing damage. 1d8 fire damage.
Parry. The pirate adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
1/7/2022 9:41:13 PM
|
27
|
8
|
--
|
Coming Soon
|
|
|
2/9/2022 12:35:49 AM
|
32
|
4
|
--
|
Coming Soon
|
-
View User Profile
-
Send Message
Posted Jun 27, 2022Hey guys please leave feedback!