Keen Senses. The pseudodragon has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.
Magic Resistance. The pseudodragon has advantage on saving throws against spells and other magical effects.
Limited Telepathy. The pseudodragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Tail Smack. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) bluegeoning damage, and the target must succeed on a DC 11 Strength saving throw or be knocked prone. If the saving throw fails by 5 or more, the target falls unconscious for 1 minute, or until it takes damage or another creature uses an action to shake it awake.
Limited Telekinesis. The pseudodragon can telekinetically lift an object no larger than Tiny within 10 feet of it. As an action, it can throw this object as a ranged weapon attack 1d20+4 (range 30/60), dealing 1d4 Bludgeoning damage to whatever it impacts. Otherwise, an object can be held telekinetically until the psudrodragon takes a short/long rest or falls unconscious.
Familiar. The pseudodragon can serve another creature as a familiar, forming a magic, telepathic bond with that willing companion. While the two are bonded, the companion can sense what the pseudodragon senses as long as they are within 1 mile of each other. While the pseudodragon is within 10 feet of its companion, the companion shares the pseudodragon’s Magic Resistance trait. At any time and for any reason, the pseudodragon can end its service as a familiar, ending the telepathic bond. While serving as a familiar, when the pseudodragon drops to 0 hit points it disappears into a pocket dimension and can be resummoned with the Find Familiar spell.
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