Large Beast, Neutral
Armor Class 16 Natural Armor
Hit Points 80 (12d8 + 25)
Speed 20 ft., Burrow 30 ft. This creature burrows by doing it's "Spin" Legendary action. If spinning in open ground, this speed is doubled to 60 ft.
STR
18 (+4)
DEX
10 (+0)
CON
15 (+2)
INT
6 (-2)
WIS
11 (+0)
CHA
5 (-3)
Saving Throws STR +6
Damage Vulnerabilities Bludgeoning, Force, Thunder
Damage Immunities Slashing
Senses Darkvision 60 ft, Tremorsense 5 ft, Passive Perception 13
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Impenetrable Armor: This creature's dense crystalline armor helps protect it from sudden attacks. It has immunity to slashing type damage, and resistance to area of effect magic attacks. However, due to the material the shell is made out of, the creature is vulnerable to Thunder, Force, Bludgeoning damage, or anything a DM could reason would transfer energy through it's armor.  ie: a loud screech

Magic attacks that would target the creature personally rather than having to pass through it's, such as "mind-spike"  ignore this resistance.

 

 

 

Actions

Multi-attack. The Crystal Armadillo makes two claw attacks against the same target or one each versus two adjacent targets.

Claw Attack: +6 to hit, reach 5 ft., 1-2 target. Hit: 8 (1d6 + 4) slashing damage.

Headbutt: +5 to hit, reach 10 ft., 1 target. Hit: 9 (2d4 + 4) bludgeoning damage.

Spinning Slam: +4 to hit, reach 5ft, 1 target. Hit: 20 (3d10+4) bludgeoning damage, and .3 (1d6) piercing damage. The target must make a DC 13 STR saving throw, or be knocked prone. *Requires previously using Legendary Action "Spin"* 

 

Legendary Actions

Spin: (Costs 1 Actions): This creature can curl up into a defensive ball, and start spinning in the direction it was previously facing. While spinning the creature has resistance to all attacks coming from the opposing direction, it's vulnerabilities now deal normal damage.

Spinning Turn: (Costs 1 Actions): This creature can adjust the angle/direction of it's spin without ending it.

Prolonged Endurance: (Costs 1 Actions): This creature can automatically succeed on a STR, or CON saving throw, or automatically end an effect against it at will.

 

 

 

Description

A large quadruped beast covered with a dull blue crystalline armored shell. It often likes digging tunnels out of hard stone/rocky caverns by spinning into a spiky ball.

Habitat: Underdark

luckyelric

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