Armor Class
15
Hull
Hit Points
250
(30d10)
Speed
50 ft.
STR
20
(+5)
DEX
7
(-2)
CON
17
(+3)
INT
1
(-5)
WIS
1
(-5)
CHA
1
(-5)
Damage Immunities
Poison, Psychic
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Incapacitated, Paralyzed, Petrified, Poisoned, Prone, Stunned, Unconscious
Senses
Passive Perception 1
Languages
--
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Cargo Capacity. 100 tons
Travel Pace 5 miles per hour (120 miles per day)
Actions
On its turn, the ship can take 3 actions, choosing from the options below. It can take only 2 actions if it has fewer than 8 crew and only 1 action if it has fewer than 4. It can't take these actions if it has fewer than 1 crew.
Fire Ballistas. Ranged Weapon Attack: +6 to hit, range 120/480 ft., one target. Hit: 16 (3d10) piercing damage.
Fire Mangonel. Ranged Weapon Attack: +5 to hit, range 200/800 ft. (can't hit targets within 60 ft. of it), one target. Hit: 27 (5d10) bludgeoning damage.
Move. The ship can use its helm to move with its sails.
Bonus Actions
No Reactions
Reactions
No reactions
Description
This is a submarine airship that can travel through the air and through the water.
Comments