Trampling Roll. If the armored ball-bear rolls at least 15 feet straight toward a creature and then hits it with a trample attack on the same turn, that target must succeed on a DC 17 Strength saving throw or be knocked prone. If the target is already prone, the ball-bear can make its trample attack as a bonus action instead.
Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) piercing damage.
Trample. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 17 (2d6 + 10) bludgeoning damage.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) piercing damage.
Description
Armored Ball-bears appear to be a third-pill bug, third-armadillo, and third-bear hybrid, with the ability to roll into a ball as a means of transportation. These creatures can be trained as mounts or beast companions, and have also been known to make great beasts of burden or even pets.