Large Beast, Neutral Good
Armor Class 16 Natural
Hit Points 35 (6d10 + 5)
Speed 30 ft., If walking on all four legs, its walk speed is 30. While in ball form and rolling, the armored ball-bear's normal speed is doubled.
STR
18 (+4)
DEX
12 (+1)
CON
16 (+3)
INT
6 (-2)
WIS
12 (+1)
CHA
12 (+1)
Saving Throws STR +6, CON +5
Senses Tremorsense While balled up, the Armored Ball-bear has tremorsense. The range for this is 60 feet., Passive Perception 11
Languages Common The armored ball-bear can understand Common but not speak it. It is, however, able to convey simple communications via facial expressions, pointing with its nose, and nodding or shaking of its head.
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Trampling Roll. If the armored ball-bear rolls at least 15 feet straight toward a creature and then hits it with a trample attack on the same turn, that target must succeed on a DC 17 Strength saving throw or be knocked prone. If the target is already prone, the ball-bear can make its trample attack as a bonus action instead.

Actions

Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) piercing damage.

Trample. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 17 (2d6 + 10) bludgeoning damage.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) piercing damage.

Description

Armored Ball-bears appear to be a third-pill bug, third-armadillo, and third-bear hybrid, with the ability to roll into a ball as a means of transportation. These creatures can be trained as mounts or beast companions, and have also been known to make great beasts of burden or even pets.

Monster Tags: Misc Creaturebeast companionpet

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUrban

Weatherbeard