Shapechanger. Chakuna can use her action to polymorph into a panther-humanoid hybrid or into a panther, or back into her true form, which is humanoid. Her statistics, other than its size, are the same in each form. Any equipment she is wearing or carrying isn't transformed. She turns to dust if she dies.
Keen Hearing and Smell. Chakuna has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pounce (Panther or Hybrid Form Only). If Chakuna moves at least 15 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, if she is in panther form, she can make one bite attack against it as a bonus action.
Legendary Resistance (3/Day). If Chakuna fails a saving throw, she can choose to succeed instead.
Magic Weapons. Chakuna’s weapon attacks and natural weapons are considered magical for the purpose of overcoming resistances.
Multiattack (Humanoid or Hybrid Form Only). In humanoid form, Chakuna makes two spear/spear throw attacks. In panther form, chakuna makes one bite and one claw attack. In hybrid form, it can attack like a humanoid or make two claw attacks.
Bite (Panther or Hybrid Form Only). Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 18 (3d10 + 3) piercing damage. If the target is a humanoid, it must succeed on a DC 13 Constitution saving throw or be cursed with werepanther lycanthropy.
Claw (Panther or Hybrid Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.
Spear (Humanoid or Hybrid Form Only). Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (4d6 + 5) piercing damage.
Spear Throw (Humanoid or Hybrid Form Only). Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 17 (3d8 + 7) piercing damage.
Chakuna can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Chakuna regains spent legendary actions at the start of its turn.
Attack. Chakuna makes one attack. Corresponding to any attacks she is able to perform in her current form.
Hunter's Grace. Chakuna can perform either a disengage action which immediately grants her 20ft of movement, or a dodge action.
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