Armor Class
13
Natural Armor
Hit Points
80
(9d10 + 2)
Speed
30 ft., Walk 30 ft.
STR
11
(+0)
DEX
10
(+0)
CON
15
(+2)
INT
13
(+1)
WIS
13
(+1)
CHA
11
(+0)
Skills
Survival +1
Damage Resistances
Acid
Condition Immunities
Poisoned
Senses
Blindsight, Tremorsense, Passive Perception 11
Languages
Telepathy
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Earth Glide. The monster can burrow through nonmagical, unworked earth and stone. While doing so, the monster doesn't disturb the material it moves through.
Actions
Crystalline Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 8 (2d6 + 2) slashing damage.
Shard Dart. Ranged Weapon Attack: +3 to hit, range 15/40 ft., 1 target. Hit: 6 (1d10 + 1) piercing damage.
Description
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